It runs at speeds close to native desktop applications by providing a compilation target for languages like C++ and Rust.
captureState() // Get raw memory buffer from WASM const state = n64_wasm_instance.export_save_state(); this.stateStack.push(state); n64 wasm
they solved:
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Encoding video or GIFs is CPU-intensive. Doing this on the main thread would freeze the game. We offload this to a Web Worker. It runs at speeds close to native desktop
<button onClick=handleClip className="btn btn-record"> 🎥 Save Clip </button> </div> </div> ); ; button onClick=handleClip className="btn btn-record">