| Strategy Type | Key Mechanics | Example Identities | | :--- | :--- | :--- | | | Gaining resources on hit/kill to fund E.G.O usage. | R Corp. Reindeer Team , W Corp. Cleanup Team | | Stun/Debuff Loop | Applying Sinking or Paralyze to lower enemy die rolls, ensuring continuous clash wins. | Seven Association , Lobotomy E.G.O::Power units | | Counter Loop | Using "On Hit" effects that trigger when targeted, creating damage loops. | Shi Association , Kurokumo Clan |
If your Offense Level exceeds the target’s Defense Level, your base damage increases by roughly 3% per point of difference up to a 28% ceiling at a +10 differential. limbus company dustloop
The Dustloop Wiki is a highly specialized resource for Limbus Company , traditionally known for fighting game frame data but now offering some of the most granular technical data for this turn-based RPG. Reddit +1 1. Core Combat Mechanics Dustloop breaks down the "math" behind Limbus Company’s complex systems: Sanity (SP) & Coins | Strategy Type | Key Mechanics | Example
So an article titled "Limbus Company Dustloop" would likely be about one of a few things: Cleanup Team | | Stun/Debuff Loop | Applying