Reshade Ray Tracing __hot__ Jun 2026

SSRT treats the depth buffer as a height field. For each pixel, a ray is cast into screen space, stepping through depth buffer values to detect intersections. This technique is also known as when applied to glossy reflections but can be extended to diffuse illumination by shooting multiple rays and integrating radiance.

ReShade is a popular post-processing injector for games, and Ray Tracing is a rendering technique that allows for more realistic lighting and reflections. Here's a piece on ReShade Ray Tracing: reshade ray tracing

return INF;

ReShade Ray Tracing supports a wide range of games, including: SSRT treats the depth buffer as a height field