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COSPLAY ARCHIVE Umod Framework[ChatCommand("hello")] void HelloCommand(BasePlayer player, string command, string[] args) [Info("MyPlugin", "Author", "1.0.0")] [Description("Does something cool")] class MyPlugin : RustPlugin umod framework permission.RegisterPermission("myplugin.use", this); [ChatCommand("hello")] void HelloCommand(BasePlayer player public string WelcomeMessage = "Welcome!"; string[] args) [Info("MyPlugin" : Features a built-in user/group permission layer, enabling admins to grant specific mod features to different player ranks. 🏗️ Evolution from Oxide to uMod |
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