For a camera position (camX, camY) , the layer’s draw position is: layerX = baseX + camX * deltaX layerY = baseY + camY * deltaY
The definition file that sets stage boundaries, player starting positions, and camera movement. mugen stage tool
Currently, most creators rely on manual text editing or repurposed image editors, leading to frequent errors such as misaligned floors, incorrect camera bounds, or broken parallax scrolling. The proposed Mugen Stage Tool addresses these issues through an integrated WYSIWYG (What You See Is What You Get) interface. For a camera position (camX, camY) , the
Most people would give up. Elias reached for his pickaxe: Most people would give up
Elias sat back, the glow of the monitor reflecting in his glasses. The Mugen Stage Tool was a blunt instrument, a crowbar for prying open closed digital worlds. It allowed him to fix the mistakes of the past, and, if he chose, to leave his own mark on the infinite.
Errors are displayed in a console with line numbers and suggested fixes.
Future work will focus on (large scrolling backgrounds from multiple image tiles) and event scripting for interactive stage elements (e.g., breakable walls, dynamic lighting).