Unreal Engine sample projects
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using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

meg 1 meg 1

Meg 1

The most famous use of the MEG 1 was in Renault’s early electric vehicle efforts. In the first-generation Mégane E-Tech (not to be confused with the modern Mégane E-Tech Electric), the MEG 1 module served as the core of the . It converted the 400V DC from the battery pack into the three-phase AC needed to drive the synchronous motor.

Discuss poetic devices, historical context, and thematic significance. The most famous use of the MEG 1

In cognitive neuroscience and clinical neurology, "MEG 1" contextualizes the foundational generation of Magnetoencephalography. This functional neuroimaging technique maps neural activity by recording the microscopic magnetic fields naturally produced by electrical currents in the human brain. The most famous use of the MEG 1

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

meg 1 meg 1 meg 1
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

meg 1 meg 1 meg 1
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

meg 1 meg 1
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

meg 1 meg 1 meg 1
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

meg 1
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

meg 1 meg 1 meg 1