Opengl 4.6 ⟶

OpenGL 4.6 is a mature, stable, and capable API for desktop graphics. Its addition of SPIR-V and buffer device addresses closes the gap with modern APIs while retaining the familiar state-based model. However, it is no longer actively extended. For new high-performance projects, or DirectX 12 are recommended; OpenGL 4.6 remains best suited for legacy, educational, or tooling contexts.

// GLSL example layout(buffer_reference, std430) buffer Block vec4 data[]; ; Block block = Block(myAddress); vec4 val = block.data[index]; opengl 4.6