Alex Carter. Major: Undeclared (The player can choose later). Goal: Graduate with a GPA above 2.0, make at least three lifelong friends, and survive the annual "Golden Diploma" competition.
The story begins on move-in day. Alex stands outside "Dormitory B," a brick building that smells faintly of stale pizza and ambition. The player is immediately introduced to the , Julian Thorne, a legacy student with a trust fund and a smirk, who accidentally knocks a box of Alex’s belongings into a puddle. college daze game
College Daze can be compared to other life simulation games, such as: Alex Carter
The premise of the game "College Daze" usually revolves around balance—balancing social life, grades, and sanity. Here is a narrative structure that fits the "life sim" genre, broken down by the classic four-year structure. The story begins on move-in day
Alex discovers that Julian Thorne is stealing the answers to the final exam. The player must decide: Report Julian (Moral path) or Blackmail Julian for answers (Corrupt path).
Alex returns with a slightly higher confidence level. The story shifts from survival to specialization. Alex picks a major (Business, Arts, or Science), which locks in specific story threads.