Blockblast 76 Github

Contributors are encouraged to from the “good first issue” label and submit a PR. The maintainers run a weekly review on Discord (invite in README.md ).

| Feature | Description | |---------|-------------| | | A real‑time, multiplayer block‑building arena built on top of the Godot 4 engine (C# + GDScript). | | Core Gameplay | Players spawn in a grid, place and destroy blocks at lightning speed, and compete for the highest “blast score”. | | Tech Stack | - Godot 4 (C# & GDScript) - .NET 6 - WebSocket server (SignalR) for multiplayer - SQLite for persisting player stats | | Why “7.6”? | The 7.x series introduced a modular networking layer ; 0 (the trailing “.6”) is the sixth stable iteration of the gameplay loop. | blockblast 76 github

There is no timer, allowing players to focus entirely on spatial strategy and combo building. The "GitHub 76" Advantage Contributors are encouraged to from the “good first

// Update the authoritative state GameplayManager.ApplyPlacement(payload); | | Core Gameplay | Players spawn in

playerStat.Explosions++; await _dbContext.SaveChangesAsync();

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