__exclusive__: Xna Framework 3.1
spriteBatch = new SpriteBatch(GraphicsDevice); pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(new[] Color.White );
protected override void LoadContent()
The framework was designed to abstract low-level hardware details, allowing developers to focus on gameplay rather than platform-specific code. Description Primarily C# via Visual Studio 2008. Runtime xna framework 3.1