The barbarians begin constructing a at level 10. To win, you must bring Artillery units (Rams or Catapults) to breach the wall. Without artillery, your front-line infantry will suffer heavy losses trying to break through. High Levels (20–49)
Unlike the static ruins of the past, these villages level up. If you ignore them, they grow. A level 1 village sends rowboats. A level 5 village sends armored marauders. By level 10, the chieftain himself rides a war elephant (or the game’s equivalent of one), and his "huts" have morphed into a fortress bristling with stolen ballistae. ikariam barbarian village
For a young town, the presence of a Barbarian Village three clicks down the coast is a nightmare. It means your trade ships take the long way around. It means your wood gatherers work with one eye on the forest edge. It means that at any moment, a horn made from a ram’s skull will echo across the waves, and five clinker-built longships will appear on the horizon. The barbarians begin constructing a at level 10