So why would anyone even attempt it?
Imagine an alternate timeline:
The port features operational physics, collision detection, auto-targeting guns, fully reactive enemies, and interactive game mechanics like damage scaling and timed switches. tomb raider 3do
Tomb Raider, developed by Core Design and published by Eidos Interactive, was first released on the PlayStation in 1996. The game was a groundbreaking 3D action-adventure that introduced the world to Lara Croft, a resourceful and intelligent archaeologist. In 1996, the game was ported to the 3DO Interactive Multiplayer, offering a unique experience on this relatively short-lived but innovative console. So why would anyone even attempt it
Had a port been attempted, developers would have faced three distinct hurdles: fully reactive enemies
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