Inside the ux0:data/bully/ directory, you should have a subfolder named assets . This is where the game pulls specific UI and configuration elements. π Installation Checklist
: Use VitaShell via USB or FTP to move the required Android files into ux0:data/Bully/ . bully ps vita data files
libBully.so (This is the most critical file; itβs the gameβs "brain"). 2. The OBB Data Inside the ux0:data/bully/ directory, you should have a
Before the game will launch, your PS Vita must have the following plugins installed in your taiHEN folder (typically ux0:tai/config.txt ): : Required for loading ARMv7 executables. libBully
This requires a friend to send you a PS Plus save file, but this method is largely obsolete for the Vita since Sony reduced cloud support. Method A is the standard way.
// TODO: Optimize for SGX543. Bloom is heavy. -J // Actually, who's gonna play this on Vita? lol