You must spend the required CP to use a Stratagem. Both players typically gain 1 CP at the start of every Command phase.
Arrive from Reserves at the end of your opponent's Movement phase instead of your own. Strategic Ploy wahapedia core stratagems
Finding for your chosen sub-faction Quick Start Guide - Wahapedia You must spend the required CP to use a Stratagem
Discard a Secondary Mission to draw a new one (Matched Play only). Strategic Ploy Finding for your chosen sub-faction Quick
Give a Character [PRECISION] in melee to target enemy characters in units. Strategic Ploy
In Warhammer 40,000 10th Edition , Core Stratagems are the universal tactical maneuvers available to every player, regardless of which army they lead. These are listed on Wahapedia and provide essential options for reacting to your opponent's moves or boosting your own units' performance. Essential Core Stratagems (10th Edition) The current core set includes 12 primary stratagems: Command Re-roll (1CP): Allows you to re-roll a single hit roll, wound roll, damage roll, saving throw, or charge roll. Counter-Offensive (2CP): Used in the Fight phase, this lets one of your units fight next, even if it wasn't its turn to do so. Fire Overwatch (1CP): Allows a unit to shoot at an enemy that is moving or charging, hitting on unmodified 6s. Go to Ground (1CP): Provides an infantry unit with a 6+ invulnerable save and the Benefit of Cover for the phase. Heroic Intervention (1CP): Enables a unit within 6" of an enemy charge to move and engage that enemy. Insane Bravery (1CP): Automatically pass a Battle-shock test for one unit. Rapid Ingress (1CP): Allows you to bring a unit in from Reserves at the end of your opponent's movement phase instead of your own. Tank Shock (1CP): Used when a vehicle charges; it deals mortal wounds based on the vehicle's Toughness or Strength. Grenade (1CP): Allows a unit to throw grenades at an enemy within 8", potentially dealing mortal wounds. Smokescreen (1CP): Gives a unit with the "Smoke" keyword the Benefit of Cover and makes them harder to hit (-1 to hit). Epic Challenge (1CP): Gives a character's melee weapons the