Peggle Game [patched] Jun 2026
// reflect velocity const nx = dx / dist; const ny = dy / dist; const dot = ball.vx * nx + ball.vy * ny; if (dot < 0) const reflect = 2 * dot; ball.vx -= reflect * nx; ball.vy -= reflect * ny;
// attach events canvas.addEventListener('mousemove', handleMouseMove); canvas.addEventListener('click', handleShoot); // touch for mobile canvas.addEventListener('touchmove', (e) => e.preventDefault(); const rect = canvas.getBoundingClientRect(); const touch = e.touches[0]; let touchX = (touch.clientX - rect.left) * (canvas.width/rect.width); touchX = Math.min(W-15, Math.max(15, touchX)); aimX = touchX; if (!ball.active && !gameOver) ball.x = aimX; ); canvas.addEventListener('touchend', (e) => e.preventDefault(); shootBall(); ); peggle game
function drawScoreText() ctx.font = "bold 22px 'Segoe UI'"; ctx.fillStyle = "#4f2d17"; ctx.shadowBlur = 0; ctx.fillText("⚡ POP PEGS ⚡", 20, 50); const remaining = pegs.filter(p=>p.active).length; ctx.font = "bold 18px monospace"; ctx.fillStyle = "#b4511b"; ctx.fillText(`💎 $remaining pegs left`, W-130, 48); // reflect velocity const nx = dx /
: Released in 2013, this sequel introduced new masters, updated graphics, and more interactive level backgrounds. const ny = dy / dist