Anno 1404 Stadt | Layout
return cluster
def add_road_network(self, pattern: str = "grid"): """Generate efficient road layout (grid, radial, or organic)""" if pattern == "grid": # Add horizontal and vertical roads every 5 tiles for x in range(0, self.grid.shape[0], 5): self.grid[x, :] = 1 for y in range(0, self.grid.shape[1], 5): self.grid[:, y] = 1 elif pattern == "radial": # Central market square with radial roads center = (self.grid.shape[0]//2, self.grid.shape[1]//2) # Implementation for radial layout pass anno 1404 stadt layout
# Place raw material producers near fields for step in steps: if "field" in step: positions[step] = self.place_near_fertility(step) else: # Place production building near its input storage inputs = self.get_input_resources(step) nearest = min([positions[i] for i in inputs if i in positions]) positions[step] = self.place_adjacent(nearest, step) return cluster def add_road_network(self
