-- ATTACK LOGIC -- Here you would fire a projectile or play an animation -- For this blog, we deal damage directly target.Humanoid:TakeDamage(Damage) print(Tower.Name .. " attacked " .. target.Name)
If you’ve browsed the Roblox front page recently, you’ve seen them: games where you pull powerful anime characters from a magical portal and place them on a grid to fight waves of enemies. The genre is exploding, combining the addictive nature of mechanics with the strategic planning of Tower Defense (TD) .
return nil end
UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 and isPlacing then local mousePos = UserInputService:GetMouseLocation() local ray = workspace.CurrentCamera:ViewportPointToRay(mousePos.X, mousePos.Y) local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {previewModel}
We never want to hardcode stats inside our main scripts. Instead, we use a . This acts as our database. anime rng td script
: Exploiting disrupts the game economy and balance for other players, often leading to developer-side wipes of progress for flagged accounts. Common Script Features
if unitName then -- Add to player inventory (Mock) if not PlayerInventory[player.UserId] then PlayerInventory[player.UserId] = {} end table.insert(PlayerInventory[player.UserId], unitName) -- ATTACK LOGIC -- Here you would fire
Create a ModuleScript inside named UnitData .